Remove Content Remove Game Design Remove Playtesting
article thumbnail

Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. Playtest early. It forces me out of my comfort bubble and scope, and to consider the ideas of the people I’m making these games for.”

Dev 104
article thumbnail

Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Sirlin on Game Design, Ep 9: Pandante

Sirlin

All three of us were involved in this development and playtesting. The core game has simplified and streamlined rules and we go through each one and explain why we made these changes. We also cover all the new (optional) content and what it adds to the game. At the time of this post, Pandante is on kickstarter right now.

article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. They created videos, and I could see them playing the game.

article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games aren’t made by one person usually and definitely not in my case.

article thumbnail

The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. The philosophy behind this approach was to create an experience accessible to those with lower-end hardware, similar to how Riot Games designed Valorant to run on minimal specs.

Indy 105
article thumbnail

GenoTerra - The finished prototype.

Mnenad

“Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds. Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. What was the Thesis about?