Remove Content Remove Game Design Remove Prototyping
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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

But onward we march, content in our ignorance. So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? It's hard to tell if my prototypes are any fun because people are always shielding their eyes and gasping when they see my art.

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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

But onward we march, content in our ignorance… So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? It’s hard to tell if my prototypes are any fun because people are always shielding their eyes and gasping when they see my art.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen’s vision for Cocoon sprang from a fascination with game mechanics.

Puzzle 257
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

While Goodwin Games was officially founded in 2023, Selfloss has been in development since 2019, starting as a solo project led by Khoroshavin himself. In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. Later, Dmitriy Nakhabin, a former student of Khoroshavin’s joined the team.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches.

Dev 69
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua game design document was 95% complete before I started coding.

Dev 239