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Gnarly content: 9 risks for horror game development

Game Developer

This blog explores some of the risks of horror game development and how to address them.

Horror 267
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How major content drops can boost Early Access games like Slime Rancher 2

Game Developer

Monomi Park CEO Nick Popovich explains how big content drops can benefit your game's Early Access journey.

Content 218
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Something Wicked Games snaps up former Starfield lead quest designer Will Shen

Game Developer

The former Bethesda Softworks quest designer is now the lead content designer on Something Wicked Games' upcoming game Wyrdsong.

Content 363
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Content Warning sells 2.2 million copies, nets 8.8M players in two months

Game Developer

The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.

Co-op 292
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Media Molecule expands Dreams ' content usage rules before service shutdown

Game Developer

Aspiring developers and creatives now have permission to use their original content in Dreams for outside-game use, including portfolio reels and merchandise.

Content 202
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Does it make sense to integrate AI into your game's content production pipeline?

Game Developer

How to integrate AI into the content production pipeline – and does it even make sense to do so?

Content 182
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Report: Valve won't publish Steam titles that feature AI-generated content

Game Developer

The company told one Steam developer it "cannot ship games for which the developer does not have all of the necessary rights."

Content 278