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Gnarly content: 9 risks for horror game development

Game Developer

This blog explores some of the risks of horror game development and how to address them.

Horror 290
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Elon Musk announced that he will open a studio and “Make games great again”

PreMortem.Games

In response to a comment by Bill Markus, the co-founder of Dogecoin, that gamers have become “ideologically captured,” Elon Musk announced that his firm xAI will open a game studio. Musk states: “ Too many game studios that are owned by massive corporations ,” and that said studio will “ make games great again.”

Studios 197
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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.

Games 197
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How major content drops can boost Early Access games like Slime Rancher 2

Game Developer

Monomi Park CEO Nick Popovich explains how big content drops can benefit your game's Early Access journey.

Content 246
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Does it make sense to integrate AI into your game's content production pipeline?

Game Developer

How to integrate AI into the content production pipeline – and does it even make sense to do so?

Content 244
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Content Warning sells 2.2 million copies, nets 8.8M players in two months

Game Developer

The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.

Co-op 315
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Media Molecule expands Dreams ' content usage rules before service shutdown

Game Developer

Aspiring developers and creatives now have permission to use their original content in Dreams for outside-game use, including portfolio reels and merchandise.

Content 208