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Gnarly content: 9 risks for horror game development

Game Developer

This blog explores some of the risks of horror game development and how to address them.

Horror 290
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Content Warning sells 2.2 million copies, nets 8.8M players in two months

Game Developer

The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.

Co-op 315
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Embers' Murky Divers sells 100K Early Access copies in under a month

Game Developer

The co-op horror game is the start of publisher Oro Interactive's focus toward "content-creator-focused horror games." "

Co-op 303
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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Harvest Island is a single-player farming simulator that allows players to farm, fish and pet all sorts of animals to their heart’s content. Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A

Horror 104
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Halloween special • How DreamPlus Games makes $2M per month on Twilight-hype

PreMortem.Games

Let’s do a quick Twilight reference bingo for this game and see if it has it all: Title ASO In-game content Ad creatives Before diving deep into the review, however, let’s also take a step back and understand why we’re again obsessing over the lion falling in love with the poor lamb. The Twilight Saga: Is It Back?

Games 104
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. At first, I was planning to make a walking simulator-horror game. But during development, it became a shooter.

Dev 104
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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Aim to show off a vertical slice that is about 80% mechanics-focused and 20% content-focused. Publisher demos are tailored for pitch meetings and potential partnerships.

Demo 239