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Drive-Up Your Revenues with Seasonal Events

Game Refinery

With over 90% of the top-grossing 100 iOS mobile games using seasonal events to boost their revenues, national holidays have become an essential part of LiveOps with players expecting an influx of new content as we approach the holiday seasons. Zombie Frontier 3’s Christmas content Event-related offers (e.g.,

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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” “We never run out of puzzle ideas! .

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Elements of Steampunk Another highlight is the airplane control mechanism. “We Cyborn experimented extensively to refine the core gameplay mechanics, such as interactions with the town’s miniature citizens and designing activities that feel natural in mixed-reality settings. But I’m happy we put it in already.”

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Biomorph by Lucid Dream Studio brings innovation to the Metroidvania genre 

PreMortem.Games

So when we really enjoyed the hat-throwing mechanic found in Mario Odyssee, we asked ourselves if that particular mechanic of taking over an enemy existed in a Metroidvania. Producing a Metroidvania is a huge undertaking, and the developers could easily be overwhelmed by the content they wanted to create, according to Berriche.

Studios 104
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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Public demos aim to showcase your game’s mechanics and style to players while also garnering interest in the full game through story introduction. Consider Holstin’s demo as an example.

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