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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Public demos aim to showcase your game’s mechanics and style to players while also garnering interest in the full game through story introduction. Consider Holstin’s demo as an example.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. years of development. One day the idea simply popped up”, explains Carlsen.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. By utilizing these systems effectively, we can definitely present high-quality game content to players.

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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Thus, when every pixel of the old games seems to be explored up and down, DLC (downloadable content) might become a good option to sugarcoat things. The gameplay uses a simple time-sensitive touch mechanic where a user needs to activate 2D tiles to match the beat of various music tracks being played.

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How Playfusion's Ascendant is rising from the ashes of Lightseekers

GamesIndustry.biz

The studio's founder Mark Gerhard tells GamesIndustry.biz that, after a long time in stealth mode, the team was relieved the initial reveal went down well: "People are looking for fresh content, stuff that's innovative. I think there's a fatigue around sequels, the next battle royale, and things like that. Read more

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

We need to release regular updates: more content, more events, faster, and higher quality. Events with different mechanics sometimes complement each other, but at other times they divert players' attention, resulting in reduced activity and monetization. Reusing content The next thing on our list is reusing and looping content.