Remove Content Remove Mechanics Remove Prototyping
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. This prototype had many worlds, and a lot of the focus was on jumping between them.

Puzzle 257
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” “We never run out of puzzle ideas!

Puzzle 138
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Elements of Steampunk Another highlight is the airplane control mechanism. “We Cyborn experimented extensively to refine the core gameplay mechanics, such as interactions with the town’s miniature citizens and designing activities that feel natural in mixed-reality settings. But I’m happy we put it in already.”

Games 118
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently. The way you control the old man and the magical staff at the same time is a neat mechanic that I am proud of,” Khoroshavin says. “I like being a team player now,” Khoroshavin reflects.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. They’re a great way of boosting engagement by providing players with new and exciting ways of enjoying an existing game.

Mechanics 236
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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

AZUR have provided extended commentary on the matter: “We rely on internal analytics, test hypotheses across thousands of prototypes, and monitor various ongoing projects. Also, if a game mechanic has high retention, but other metrics are not as promising (e.g., Do you test ad creatives before creating a prototype?

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. The Mechanic I.