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The Future of Gaming: Engaging Gen Z

Deconstructor of Fun

Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console. Social media is the top way they find new games, and within that, video contentespecially from creatorsis king. Mobile, PC, consolethey dont pick one, they pick all of them. What Makes Gen Z Unique?

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Meet CliCli, the next big user-generated games content platform

GamesIndustry.biz

For as long as PC games have existed, the boundary between developer and fan has been blurred. Players have been building their own content since the dawn of computer games, as seen in the many mods and game modes created from other titles. The latest platform to enter this fray is Singapore’s CliCli. Read more

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

“We started referencing the India around us rather than the image of it in collective media and that re-training was quite a challenge.” Solid pipeline By taking the time to build a solid pipeline the team is now at a place in development where it’s easy to create new content such as episodes, story beats and missions.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. We’re working on a few prototypes,” he reveals, adding that he regularly shares sneak peeks on social media. Selfloss is out on PC , PlayStation , Xbox and Switch. But right now we don’t have a specific next game.

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5 Tactics for the Volatile PC/Console Market

Deconstructor of Fun

This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. PC gaming emerges as a key growth segment, fueled by cross-platform releases and a shift in player preferences.

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Newzoo’s latest report: Almost 9 in 10 gamers spend money on in-game items

PreMortem.Games

These emerging players are at the forefront of consuming game-related content alongside their active involvement, emphasizing the growing trend of watching gaming-related media alongside playing. The primary drivers for player spending revolve around the potential to unlock additional or exclusive content and customization options.

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What would it take to have a resurgence of physical games (for PC mostly)? I recall multiple times of digital only games being taken away by companies and there being an uproar about it. But it was never enough to create change.

Ask a Game Dev

Honestly, there's two major things that need to happen for physical media to be a bigger thing on PC. Think about things from a game publisher perspective and what kind of costs are associated with making physical media. Going back to physical media would require a similar kind of kickback.

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