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GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (
Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Morris Arroad ( mortarroad ) has worked on using a more reliable algorithm from Bullet to generate physics convex hulls from meshes. Added basic support for CPU blendshapes in GLES2 ( GH-48480 , GH-51363 ). Search "rendering" in the changelog.
Documentation: More content, better theme. Documentation: More content, better theme. The same content is also available as the 3.2 Both the Class Reference and the tutorials gained a lot of new content during the development of Godot 3.2. Skin support allows multiple meshes to share a single skeleton.
release, with a lot of new content and many updates to existing tutorials to match the 3.2 Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ). feature set.
Lack of power progression means that the games monetize mainly through cosmetics and thus rely on a murderous content treadmill of visual exciting seasons. The high production values are not enough to cover the poor UX. This new contestant is a post-apocalyptic hybrid mesh of Puzzle RPG and 4X games.
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