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The Secret Behind Building a Great Mobile Game

Big Games

But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game.

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Tip #2: How to make an iOS Game?

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

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Game Art Studio: The Future of Game Development?

iXie gaming

Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. 2D and 3D are the two main types of game art studios because each has its specialties and challenges. What do Game Art Studios do? Casual Mobile Art.

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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. To make sure you don’t miss on all of the ?content

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

And if our game’s USP is graphics, then raising the bar for ordinary assets and continuing to refine old content could be an important business decision. Every feature in your game should be presented to every single team member on the project, without exception.

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Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobile games as a product manager. In 2012, Microfun transitioned into the mobile gaming industry with the release of “Super Model” (an RPG fashion game).

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