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Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine , created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. Using AWS and Unreal Engine’s Pixel Streaming, developers can create content with Unreal Engine and deploy it on Amazon Elastic Compute (EC2) on either Windows or Linux.

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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.

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Pixel streaming considerations in AWS

AWS Games

Streaming is a growing business, and more companies are looking to stream game content to minimize the end user cost of consoles. These are powerful instances for use in high performance computing and game rendering, but are therefore in high demand.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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Enabling Customizable GPU-Accelerated Video Transcoding Pipelines

Nvidia

This content is generated by and consumed across various devices, including IoT gadgets, smartphones, computers, Today, over 80% of internet traffic is video. This content is generated by and consumed across various devices, including IoT gadgets, smartphones, computers, and TVs. Today, over 80% of internet traffic is video.

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

This is a challenging task, even in cinematic rendering, because it is difficult to find all the paths of light that contribute meaningfully to an image. Solving this problem through brute force requires hundreds, sometimes thousands of paths per pixel, but this is far too expensive for real-time rendering.

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Practical Tips for Optimizing Ray Tracing

Nvidia

Some ray-traced effects, like reflections or shadows, require support for out-of-frustum objects for rendering accuracy. This approach may not be beneficial for every type of content. You don’t have to perform this step for every pixel on-screen to make sure that there is no additional overhead. Dynamic objects selection.