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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Key Tools and Emerging Applications Midjourney : Artists use this to rapidly prototype multiple visual directions from textual prompts. Quantitative Impact Live-service teams increasingly use AI-generated asset variations to accelerate seasonal updates, trimming content timelines by weeks. It helps in speeding up early ideation.

Art 52
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

From there, we tested a variety of prototypes and selected the ones that were the most fun, engaging and fit naturally into the theme of our town.” We intend to support it with extra content and exciting seasonal updates we have planned for the coming months and year.” Our main focus right now is on this game.

Games 118
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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

At this stage, testers focus on: Core gameplay mechanics UI/UX feedback loops System-level stability Blocking bugs and crash diagnostics The goal is to ensure that fundamental gameplay functions work before layering in content or polishing visuals. Integrating QA from the prototype phase minimizes risk and speeds up delivery.

Alpha 52
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Designed to reflect the game development lifecycle, the AWS for Games booth at GDC will offer four main areas for exploration: Cloud Game Development, Game Content Creation, Backend and Infrastructure, and Player Acquisition, Engagement, and Monetization. Experience, exploreand PLAY!

AI 100
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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. Create art assets, build gameplay systems, create game content, do stuff to level up and grow your skills.

Dev 59
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Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or project leads? Or is it a publisher-side “mandate” based on market trends? 2) Rebooting like that must come with significant costs given all the “wasted” dev work, so what needs to happen to make them that confident that staying on course will result in smaller returns than starting over?

Ask a Game Dev

Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.

Dev 59
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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches.

Dev 69