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Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel.
A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.
Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. What was the Thesis about?
I have prototypes of the game going back a few years, but I started really working on this iteration in November 2024. Ive gotten more comfortable with the features and workflow now, so Godot was the first tool I reached for when I started prototyping my museum! Its also my first real 3D game. The museum can be visited in VR.
As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.
If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Content creators such as podcasters and bloggers often enjoy working with guests. Card games count, too!
Dez: Goto.game has an amazing collection of content writers from all over Australia and New Zealand. During my playthroughs, I don’t take photos or write notes – I want the gameplay as organically as possible. Once I have played the game; the review is quite easy to write. Who is Dez? How long do reviews take?
Here are some of the lesser-known roles in the game industry that you may not have heard of: [ Technical Artist ] - an artist who writes code to help other artists realize their visions. Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype.
I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: There’s making the review prototypes themselves. Stellar Leap took more than two weeks to put together 11 prototypes. It’s targeting.
We're looking to fund three stretch goals to bring more content to everyone. Great 3d prototyping assets to help you develop games faster. This first goal is already funded , with over €21,000 at the time of writing. Professional 3d character and modular level prototyping kit. Thank you kindly for your support. :).
Motivated by this, she wanted to write something addressing loss, conveying that it’s not the end of the world and that life goes on. Love for Africa Before Alkemaiz Games, Mogatusi spent over a decade running 1000 hugs films, creating film and TV content. I need the laptop to write.”
Very nifty way to, for example, map out LiveOps requirements and content of your next live event project. Both modes feature similar gameplay to viral hit games such as Fall Guys and Among Us that are popular with streamers and content creators. io, as they can get their roguelite fix already from AFK Arena’s Shadow Invasions mode.
Content marketing is a great way to spread the word about your game. That includes writing blog posts, using social media, live-streaming the game, showing up on podcasts, and so on. Reviews are tremendous at establishing trust and are relatively low-cost, often only costing the price of a prototype and shipping.
The aim of CSG in Godot is for it to be used in level prototyping. Unreal has always offered similar boolean CSG, while Unity has recently acquired ProBuilder (which is a different type of tool, but still aimed at prototyping level geometry). This led me to write a custom one for Godot, with focus exclusively on performance.
Prototyping. Game prototyping is an important aspect of game development because it saves time and money. One suggestion is to ask someone else to test your prototype, as you may miss some mistakes. Each game content requires thousands of lines of source codes to be valid. The Game Developers help in writing these codes.
This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript. Steam in 2013. Quite an old screenshot by now.
Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. While still in the early stages, it offers promising rapid prototyping and brainstorming potential. User-generated content: Empower your players to contribute to your game world.
Even if we did not manage to finish the tutorial in two hours, all participants left with a serious playable prototype, with a moving player and enemies. This would make the presentation easy enough to edit and available to everyone: it allows you to write slides as JSON. We're very happy about the interest it brought.
There are three reasons why I’m writing this article. Whenever we write critical posts about a game, the team seems to fire up to “prove Deconstructor of Fun wrong!” A live game is expected to grow with each content update. The graveyard was filled with killed prototypes and games that were killed in the soft launch phase.
I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Writing things down helps too.” Another really important one for me is avoiding clickbait game dev content and news.
Documentation: More content, better theme. Documentation: More content, better theme. The same content is also available as the 3.2 Both the Class Reference and the tutorials gained a lot of new content during the development of Godot 3.2. Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest.
The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why. Exiles Prototypes.
Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x.
Another use case is to store information on inventory and players’ entitlements, for which you needs low-latency reads and writes at scale and oftentimes strong consistency as well. Scaling up is useful if you want to scale your write capacity or to provision a larger read replica instance for running read-only analytics workloads.
Kudos to Neil Long of Mobilegamer.biz for joining the event and writing the notes. Hofree said that she was excited by AI for prototyping, brainstorming and personalising the experience for every player, and Haussila said he was interested in using AI tools to speed up some developer processes.
I was content to move Civ 4 back to a top-down chess-board grid and away from the visually misleading isometric squares of Civs 2-3 , where horizontal and vertical distances were separated by a factor of two.). Indeed, many have commented that Civ 5 finally made hexes safe for video games.
Even better is that all of your data will be rendered in the inspector, all together, without needing to write any special Editor code. Therefore, I have decided to implement this prototype using the Prefab approach. The first line is pretty intuitive - we set the main area's text component to hold the contents of the entry text.
content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. While writing this post, this news article went live. More recently, and while writing this post, Voodoo also announced a new Montreal studio that wants to build games “beyond hypercasual”. Need we say more.
Previs animator - Previs artists create and block out 3D digital content that helps visualize what a scene, set, or certain actions will look like before it’s filmed, created, or finalized. They turn the vision of game designers into a functional reality, writing the code that governs how a game behaves. What does a game programmer do?
It is great for Unity beginners, or for small jams / prototypes with light dialogue requirements. So my new 2021 recommended Yarn Spinner Unity workflow for writers is now this: Write Yarn dialogue in VS Code. feels like the fuckin future, basically amazing VS Code is a solid writing interface: a big textbox that gets out of your way.
In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. Table of Contents Actually, this article didn’t start like this. After understanding some of the future plans from the game team, I decided to start over and create a guide from the perspective of code-writing and logic mechanisms.
The motivation for this article is that many devs asked me to write it for a long time. If you are writing a game, just write things as fast as you can and as simple as you can. Let them work the way they like, quick and dirty, but just make sure they write clean APIs to communicate with other programmers.
In Unity, you write code using the C# language, while in Unreal, you use C++. When working with Unreal, users don’t require deep knowledge of codes or even a basic understanding of how to write them. The easy-to-learn and write C# coding language and the overall workspace layout make the difference. Superior rendering technique.
But before you continue, I’d like to make a disclaimer: As you know, I always try to offer an exhaustive and impartial assessment of the games I write about. Similarly to Clash Royale, upgrades grant XP that unlocks new content and increases the HP of the hero. But in my opinion, many of its issues are at prototype level.
The decision to take inspiration from Coin Master as opposed to Gardenscapes likely has to do with 1) the content pipeline required to maintain a puzzle and decorate game. It’s simple, relatively easy to make, and aside from scheduling events, has a light content treadmill.
We rather think of an ideal or prototype bird like this one over here from a kid's science book. He writes about how players must be able to determine if a creature is a friend or enemy just by its shape and from long distance. And that’s still a big issue with procedural generation for visual content.
Some content, I just record and publish. They get to a prototype level. And basically, it's a storytelling game where you basically write a story with the A.I. If you're a content business, a creative business, then you don't really need tech. I need to write that piece of code. They haven't yet shipped anything.
CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). It'll take about 30 minutes.
I first prototyped it back in 2019, but I didn't really know how to finish it. CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 1: I mention a suicide from a century ago. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019.
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