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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).

Art 52
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

The game will be a 3D Snake, with innovative gameplay and a complex terrain. Terrain The terrain part is quite challenging, so a new chat has been started for it. Here, we need ChatGPT to generate code for randomly placing plants on the terrain. Preface Habitually, let’s start with a mind map to determine what to include.

AI 98
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Wishlist STARS REACH and its living world

Raph Koster

But it was super apparent this was a ton of work, and players just consumed the content. And from the video you might think that only applies to the terrain. I made an Indiana Jones bot that roamed the whole MUD and could speak about a ton of trivia details garnered from the Young Indiana Jones Chronicles TV series.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . TextMeshPro.

Asset 52
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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

The deformable terrain was a bug. When asked about the great performance of his social media content Kimani said “If I could toot my horn a little bit. Some of my content is watchable and some of it is playable. Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic.

Games 104
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Dense narrow spaces = too much content packed together and repetitive encounters. So these are leftover placeholders that lead to cut content. Wider, spread out, less dense.

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GenoTerra - The finished prototype.

Mnenad

Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. By default, it means that all the ferns in on the terrain are added to a list.