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The Evolution of Game Testing: How Modern QA Teams Adapt to Complex Gaming Landscapes

iXie gaming

The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. This shift requires testers to be more versatile and knowledgeable about various platforms and technologies.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Most mobile game development companies use this tool to make their work effortless. Construct 3: A popular game development platform known for its user-friendly interface and no-code approach.

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Best Online Game Development Solutions for Your Smartphones

Big Games

Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry. Sometimes, you might have to update the game each year.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase. Since the calculation is all done in the lighting phase, the pixels of the hidden parts of the models have already been discarded by depth testing, greatly avoiding unnecessary computations and thus improving performance.

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Godot 3's renderer design explained

Mircosoft Game Dev

Given GLES2 isn't going to disappear any time soon due to low end mobile devices, we still need to support it for a few more years to come. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. The image is converted to luminance and shrunk by sizes of 3x3 until it's a single pixel.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. before focusing on rendering optimization for mobile Vulkan in the 4.0 For Godot 4.0,