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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This makes it perfect for indie developers and cross-platform releases. Hybrid Animation Techniques Games like Cuphead rely on meticulous, hand-drawn frame-by-frame animations, while Octopath Traveler takes a modern approach, using AI-assisted rendering to apply real-time lighting and physics to pixel art characters.

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Get pixel color of an image

Cocos

This is not a cross-platform solution and only works in the browser. Perhaps something has changed since then, but then I used this code, which is in the post above.

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The Evolution of Game Testing: How Modern QA Teams Adapt to Complex Gaming Landscapes

iXie gaming

The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. This shift requires testers to be more versatile and knowledgeable about various platforms and technologies.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Cross-Platform Development Unity : A versatile game engine supporting development for PC, Mac, Linux, Android, iOS, HTML5, VR platforms, and several consoles. Have you ever dreamt of crafting your own epic game?

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Additional benefits include: NVIDIA Image Sharpening with a spatial upscaler and sharpening algorithm for non-RTX GPUs for cross-platform support.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase. Since the calculation is all done in the lighting phase, the pixels of the hidden parts of the models have already been discarded by depth testing, greatly avoiding unnecessary computations and thus improving performance.

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