Remove Culling Remove Data Remove Editing
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Animation streaming : Modern games have long cinematics, which require a lot of animation data.

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Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

The Swedish games conglomerate is in the midst of a bloody restructuring and has been culling its personnel expenses. As the nominations for this year’s edition of the Video Games Awards are rolling in, a now four-year-old suggestion seems more pertinent than ever. Similarly, Amazon Game Studio announced the termination of 180 jobs.

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Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the Image class to include modern data types. Improve Culling: Portals (rewrite as polygon-based) and Rooms. For Godot 3.0 (our

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

You’ll learn how to manage Scene Visibility and multi-scene editing. And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. Welcome back to another Unity tutorial.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Add support for copy-pasting nodes.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Add support for copy-pasting nodes.

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