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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ).

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). security fix) ( GH-104562 ).

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Core engine. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With MeshShaders, the culling algorithms we use can be of great flexibility.

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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Research on game engine optimization for multiple threads at the time resulted in documentation and papers for a new technique named job scheduling. How is this achieved?

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts!

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add basic user data backup option ( GH-49070 ). OS: Expose OS data directory getter methods ( GH-49732 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

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