Remove Culling Remove Debug Remove Development
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications.

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. finish line.

Render 55
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

Mesh 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Wishlist it on Steam! What's new. If you're interested in an overview of what's new in Godot 4.0

Beta 99
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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. development build. Tween: Fixed Tween::start with pending updates ( GH-35452 ).

Bug 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. The “debug” term in that setup was quite ambiguous however and the source of a lot of confusion, as described in godot-proposals#3371. Major changes.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Black Pellet , an upcoming claymation-style Western adventure by Raisel Edwards , which is being developed with Godot 4.0. The "debug" term in that setup was quite ambiguous however and the source of a lot of confusion, as described in godot-proposals#3371.

Beta 52