Dev snapshot: Godot 4.5 beta 1
Mircosoft Game Dev
JUNE 18, 2025
Grafting on interop functionality between the engine itself and the dotnet runtime has proven to be error-prone, leading to a disproportionate amount of man-hours sunk into ensuring everything functions as expected. func _ready (): my_func1 () func my_func1 (): my_func2 () func my_func2 (): print ( Engine. that’s specific to core!
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