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Godot 3.6 finally released!

Mircosoft Game Dev

This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements!

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Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Slowly but surely, Godot 3.6 is shaping up to be a great release.

Culling 74
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 102
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). XR: Add support for OpenGL to OpenXR ( GH-67775 ).

Beta 90
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 79
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

These are 7 absolutely worst things you can do in your game dev project that will slow down your game, make it crash, not get you hired in a game studio, or get you fired if you work in one. This is something I see a lot in the game dev world, especially the tutorial world. If not, you have that inside Game Dev Pro. #5

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

What's more likely to happen is that they fund initial prototypes for several new game ideas, then approve the more promising ones and cull the rest. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Call of Duty, Pokemon, Madden, etc.).

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