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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 100
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). XR: Add support for OpenGL to OpenXR ( GH-67775 ).

Beta 84
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 77
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

And for people doing engine development, there’s a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets. Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

And for people doing engine development, there's a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets. Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Beta 52