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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

at full speed (with a first dev snapshot released yesterday!), XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5

Bug 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5

Render 86
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 106
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). XR: Add support for OpenGL to OpenXR ( GH-67775 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Tests: Add many new tests ( GH-70152 , GH-70396 , GH-70608 , GH-70919 ). Thanks Yuri for putting these highlights together!).

Beta 81
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Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can't release or publish a game.

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Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. Releasing the engine source (c++) is problematic for a few reasons. It’s just an adventure game engine. Happy modding.