Remove Culling Remove Development Remove Lightmap
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Often developers need to implement rendering techniques, post processing effects, etc. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0

AAA 145
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! release, and should make lightmaps a viable option for 3.2. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 This is Joan speaking. A bit about me.

Render 55
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. 6、scene-development This folder is used to store scenes for testing purpose, such as character controller, bullet, IK, raycast and so on.

Code 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Wishlist it on Steam! What's new. If you're interested in an overview of what's new in Godot 4.0

Beta 99
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. What are the basic types of lighting used in game development? Capture lighting at specific points to realistically light moving objects. Additional Techniques Real-time Lighting. Optimization Techniques Level of Detail (LOD). Texture Compression.

Art 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Wishlist it on Steam! What’s new. If you’re interested in an overview of what’s new in Godot 4.0

Beta 40