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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Look no further!

Games 78
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Several features were added to Godot Physics since 3.x, Core engine.

AAA 145
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[IOS Game Overheating Issue]

Cocos

I’m getting ready to launch a box2D game with the 2D engine (a few features culled) and not noticing any heat up in extended play tests. Is it the 3D version or 2D version of Cocos?

Culling 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.

UX 52
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase. However, careful profiling and optimization is required.

Mesh 52
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2024 Cherry-picks

Mircosoft Game Dev

What a year it has been, with the number of Godot submissions in game jams rising to new heights, more people working for the Godot Foundation than ever before , and most industry award shows featuring one if not more games made with Godot. Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox!

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 My first task will be integrating an occlusion culling system into the new Vulkan renderer. While occlusion culling is not a silver bullet, it can give big performance improvements in a variety of scenes. finish line.

Render 55