Remove Culling Remove Engine Remove Platformer
article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

Culling 52
article thumbnail

Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I've always skewed away from visual programming and dialogue engines. Each of the stores uses the same "bits", but we still had to download each platform from each store and do a run through.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I’ve always skewed away from visual programming and dialogue engines. Releasing the engine source (c++) is problematic for a few reasons.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users.

AAA 145
article thumbnail

Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

The Swedish games conglomerate is in the midst of a bloody restructuring and has been culling its personnel expenses. engine software providers, payment facilitators, platform holders) and renegotiate the terms of your most expensive contracts. Similarly, Amazon Game Studio announced the termination of 180 jobs.

article thumbnail

2024 Cherry-picks

Mircosoft Game Dev

Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.

Engine 40
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 106