Remove Culling Remove Engine Remove Scripting
article thumbnail

Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range.

Games 78
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Editor: Make EditorProperty and its child EditorProperty behave like sibling nodes when handling mouse events ( GH-103316 ).

Render 87
article thumbnail

Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I've always skewed away from visual programming and dialogue engines. Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores).

article thumbnail

Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I’ve always skewed away from visual programming and dialogue engines. Releasing the engine source (c++) is problematic for a few reasons.

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 106