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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism.

Engine 63
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Grafting on interop functionality between the engine itself and the dotnet runtime has proven to be error-prone, leading to a disproportionate amount of man-hours sunk into ensuring everything functions as expected. func _ready (): my_func1 () func my_func1 (): my_func2 () func my_func2 (): print ( Engine. that’s specific to core!

Beta 86
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. This release is built from commit abef5e0d2.

Bug 80
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Support Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community.

Render 90
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2024 Cherry-picks

Mircosoft Game Dev

Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

Culling 52