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Godot 3.6 finally released!

Mircosoft Game Dev

is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. After 2 years of development, Godot 3.6

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Several features were added to Godot Physics since 3.x, improvements.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Look no further!

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.

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Godot 4.0 optimization progress report

Mircosoft Game Dev

As most of the rendering features for the upcoming Godot 4.0 Before getting into the GPU side, several optimizations have been done on the CPU side: Culling is now done in a brute-force way which is extremely cache efficient. Everything in the main frame is culled at the same time, objects, light cascades, SDFGI cascades, etc.

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2024 Cherry-picks

Mircosoft Game Dev

What a year it has been, with the number of Godot submissions in game jams rising to new heights, more people working for the Godot Foundation than ever before , and most industry award shows featuring one if not more games made with Godot. The feature freeze for 3.6 A busy year inside the project as well.

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