Remove Culling Remove Feature Remove Platformer
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Several features were added to Godot Physics since 3.x, improvements.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. New features in Cocos Creator v3.7 By utilizing these powerful features, the graphics of your games will become more realistic.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

Beta 102
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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). The features. Documentation writers are hard at work to catch up with the new features, and the latest branch should already include details on many of the new 3.2 Tween: Fixed Tween::start with pending updates ( GH-35452 ).

Bug 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Questions that often arise are: Why don't you add features incrementally or make GLES 3 features optional? Add Layered/Stencil rendering.

Render 52