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using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA gameengine? This mean that the tools provided, while certainly capable, are still game neutral.
Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). Physics: Implement adjusting the maximum number of physics steps per rendered frame ( GH-65836 ).
Lighting changes in the game as you play, making the environment more interactive. This makes the game run faster since it doesn’t need to calculate the lighting all the time. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Additional Techniques Real-time Lighting. Iterate and Test.
Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). Physics: Implement adjusting the maximum number of physics steps per rendered frame ( GH-65836 ).
If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source gameengine, then please consider becoming our patron. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps.
The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in gameengines today, such as: Full principled BSDF. Both indirect light and voxel reflections are provided by this technique.
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Don't worry, though, you will be able to reap the benefits of these new features without sacrificing your game's performance. This feature adds more detail to existing GI techniques by using screen-space sampling, similar to SSAO.
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