Remove Culling Remove Game Engine Remove Pixel
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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Learn the lighting features in your game engine and explore software like Unreal Engine, Unity, or Blender. Rasterization.

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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. Atlas cells are assigned according to their size in pixels on the screen (e.g. Other popular game engines present hard edges between one probe and the next. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts!

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Core: Fixed false positives in the culling system ( GH-37863 ). And many more bug fixes and usability enhancements all around the engine! Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Rendering: Various fixes to light culling ( GH-46694 ). Rewritten and greatly improved FBX importer.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. They allow very high-budget games to run better and, in the long run, make the job of writing drivers MUCH simpler to hardware manufacturers. They are simply not good enough for our use case. Rendering design.

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