Maintenance release: Godot 4.4.1
Mircosoft Game Dev
MARCH 26, 2025
Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ).
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