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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff.

AAA 145
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Delores Source Code Released!

Grumpy Gamer

While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can't release or publish a game. Releasing the engine source (c++) is problematic for a few reasons. It's just an adventure game engine.

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Delores Source Code Released!

Grumpy Gamer

” While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can’t release or publish a game. Releasing the engine source (c++) is problematic for a few reasons. “Holy crap-a-reno!

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts!

UX 52
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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Without it it's quite difficult to get into the internals.

Render 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Shaders 53
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. writing shaders is very easy! In Godot 3.0, Bullet Physics backend.

Render 52