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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. By AI assist, I simply mean a path the car will follow throughout the game. So, what issues did find?

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Dev snapshot: Godot 4.5 beta 4

Mircosoft Game Dev

You can download the game for free on Steam , itch.io , and the Blender Studio website. Rendering: Fix underculling of occulusion culling ( GH-108347 ). If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Highlights For an overview of what’s new overall in Godot 4.5,

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

The illustration picture for this article comes from Haulin Oats , a board game about truck driving, the US highways, and oatmeal (?!), XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). which was recently released in version 1.0 This release is built from commit abef5e0d2.

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

The cover illustration is from Rift Riff , a tower defense game whose layered combat isn’t compromised by its variety of forgiving mechanics! You can buy the game on Steam. GH-105272 ) “Mute Game” toggle in Game view. ( macOS Speaking of embedding the game window! And more: Override editor settings per-project. (

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality. XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). See below for a list of the most relevant changes.

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Some Thoughts on Cancelled Games that were in Preproduction for 5+ years…

Ask a Game Dev

You may have seen a lot of video game news recently about projects that have been in development for a long time while still in preproduction getting cancelled. As such, the small team that was working on this project got additional resources (developers) to build that vertical slice.