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x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). if something that worked fine in 3.3.2
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). Files: Improve UX of drive letters ( GH-36639 ). CSG: Various bug fixes ( GH-38011 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ).
GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). GDScript: Fix leaked objects when game ends with yields in progress ( GH-38288 ).
stable branch in January 2020 as a major update to our free and open source game engine. You can join the translation effort on Weblate and help bring high quality localized documentation to game developers all over the world! C#: Allow debugging exported games ( GH-38115 ). Files: Improve UX of drive letters ( GH-36639 ).
x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
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