Remove Culling Remove Localization Remove Shaders
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

Games 78
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Their results were nothing short of stunning with local 8K DLSS support and global illumination through RTXGI. Recently, NetEase introduced Mesh Shader support to Justice. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number.

Mesh 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Shader language features. Localized class reference. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall).

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Updated and localized documentation. Additionally, translators have been hard at work to localize the online documentation , and we now have 100% complete documentation in French , as well as near complete versions in Chinese (Simplified) , Japanese , and Spanish. A big thankyou to all the documentation and localization contributors!

Debug 52
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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

The limited size of the payload forced many to use local or even global memory buffers for passing ray data around, which can have a negative impact on performance. Open-ended curves can be desirable for avoiding shader divergence having to do with special-case handling of endcap normals.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

Render 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections). For more information see the article introducing sky shaders. For other atmospheric effects, Godot 4.0

Beta 52