Godot for AA/AAA game development - What's missing?
Mircosoft Game Dev
JANUARY 15, 2023
using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices). Visual scripting. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0
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