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At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame.
February As part of our social media expansion, we also created an official Godot Engine account on the streaming platform Twitch. Until Then Nominated for a plethora of awards, the visual novel Until Then tells the emotional story of the highschooler Mark in polished pixel art. The feature freeze for 3.6
Rendering: Portal occlusion culling. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Portal occlusion culling. Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Frame delta smoothing.
includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). Our networking maintainer Fabio has been working for over a year on networking features and the HTML5 platform thanks to an award from Mozilla.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).
This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA.
Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). The image is converted to luminance and shrunk by sizes of 3x3 until it's a single pixel.
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