Remove Culling Remove Pixel Remove Scripting
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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Then set the pixels per unit to 64 and click apply to update the sprites. Finally we update the culling mask and remove the default layer by clicking on it. We could use a mask to render that rectangle as a circle by using an image of a circle surrounded by transparent pixels and applying it as a mask to our mini map texture.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Portal occlusion culling. Core: Promote object validity checks to release builds.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ).

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Mesh 52