Remove Culling Remove Point and Click Remove Shaders
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. x point releases (which we are now intending to do more often, allowing several releases per year). GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Rendering engineers are rare to find, so this can be a starting point. For example: On GLES3+ we can use UBOs to optimize shader parameters. Shader abstraction. This may sound like the obvious way of doing things but, in truth, it creates a big bottleneck on allowing users to write shaders. in only 4k lines of code!)

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Porting existing 3.2 with free() ).

Debug 52