Remove Culling Remove Ray Tracing Remove Render
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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. Deserted house in the night, rendered In RedShift.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. One of the fundamental challenges in real-time rendering is reducing GPU latency to improve frame rate. Another important consideration is transparency.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games. Cull instances for TLAS.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing. The new NVIDIA UE 4.25

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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, warp shuffle can be used to optimize memory access in algorithms like light culling. src0u.x = val; // variable to be shuffled g_NvidiaExt[index].src0u.y src0u.y = srcLane; // source lane g_NvidiaExt[index].src0u.z src0u.z = __NvGetShflMaskFromWidth(width); g_NvidiaExt[index].opcode

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Example: Soft light from a computer screen) There are two main methods to calculate lighting quality: Ray Tracing. Realistic Lighting In realistic games, lighting mimics real-world behavior using accurate physics and rendering. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling.

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