Remove Culling Remove Ray Tracing Remove Texture
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games. Cull instances for TLAS.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA. NVIDIA OptiX 7.4

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Example: Soft light from a computer screen) There are two main methods to calculate lighting quality: Ray Tracing. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory.

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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, warp shuffle can be used to optimize memory access in algorithms like light culling. Realistic use cases of the intrinsics in graphics applications are usually complicated. Floating-point atomics are used in VXGI to accumulate emittance during voxelization. These functions are just algorithms built on top of other intrinsics.

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