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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism. That way, my kids do not have to worry about driving, and just enjoy the game as the car speeds throughout the city. So, what issues did find?

Engine 63
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range.

Games 78
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Editor: Make EditorProperty and its child EditorProperty behave like sibling nodes when handling mouse events ( GH-103316 ). release.

Render 86
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

AAA 145
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 106
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Delores Source Code Released!

Grumpy Gamer

Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it's on Steam and I can push the "publish" button. Today it's easy. It's too easy.

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Delores Source Code Released!

Grumpy Gamer

Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it’s on Steam and I can push the “publish” button. Today it’s easy.