Remove Culling Remove Simulation Remove Texture
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Sandbox style simulations.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. Shadow atlases exist for Spot and Omni lights (Directional uses its own texture, and multiple directional lights need several passes). How the atlas texture is organized is up to the user, though the default is sensible enough to work in most cases.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX curves are currently back-face culled, so rays that enter through the open end of a curve will miss the curve completely. Red fabric with golden texture rendered with Houdini XPU. Open-ended curves can be desirable for avoiding shader divergence having to do with special-case handling of endcap normals. NVIDIA OptiX 7.4

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Core: Fixed false positives in the culling system ( GH-37863 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). 2D batching for the GLES2 renderer.

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

It can be directly in the AS build calls or in some related task like the culling of the objects. Cull instances for TLAS. Instead, cull instances depending on the situation. For example, consider culling based on an expanded camera frustum. Use face culling only when required for correctness.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory. Rasterization.

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