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The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t. This allows for easier optimization and maintenance.

Culling 52
article thumbnail

The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t. This allows for easier optimization and maintenance.

Culling 52
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article thumbnail

The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to t. This allows for easier optimization and maintenance.

Culling 52
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer. External bandwidth usage—such as reading and writing to the frame buffer—drains battery life and generates heat, causing mobile devices to throttle the GPU.

article thumbnail

The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

First time writing an article, feeling a bit rusty, haha. Off-Screen Culling: Implementing culling for objects outside the screen can significantly boost performance by not rendering objects that are not visible to the player. This allows for easier optimization and maintenance.

Culling 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff.

AAA 145
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Delores Source Code Released!

Grumpy Gamer

While you can do pretty much anything you want to the game, including writing a whole new UI, or translating into any language, or returning it to the verb matrix, you can't release or publish a game. Also included is Wimpy, the executable that allows you to add and edit objects in Rooms. Holy crap-a-reno! What's the catch Ron?".