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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts. However, after experimenting with different formats, it evolved into a platformer and a Metroidvania genre game,” says Songraf.

Co-op 239
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VR Storytelling in Games

Played with Fire

While players can step inside virtual worlds , many VR games fail to deliver engaging narratives. 1⃣ Short Play Sessions Limit Deep Narratives Most VR players engage in 30-60 minute sessions , much shorter than traditional gaming. Games should focus on branching storylines where choices have real consequences.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. But not really.

Studios 246
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Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

It was back in 2016 when Márcio Rosa had an idea for a game. It was going to be a SHMUP game in which Earth had to defend itself against an aggressive alien invasion. Rosa needed something to set the game apart from all the others. The sound studio worked in the cutscenes and game as a single unit. “The

Cutscenes 104
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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

I was surprised Turnfollow was working in this big systemic genre space, since I mostly know them for their very good linear story games Little Party and Wide Ocean Big Jacket. But you can see the "seeds" of this game (ha ha) in their wartime gardening game A Good Gardener so maybe it's not so unexpected.

NPC 147
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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Game storytelling and narrative design

Jaunty Bear Games

Game storytelling and narrative design involves creating a compelling and immersive narrative that enhances the player’s experience and engagement with the game. World-building: Creating a consistent and immersive game world that players can explore and interact with.