Remove Cutscenes Remove Game Designer Remove Texture
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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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The Future of 3D Art in Interactive Entertainment

iXie gaming

Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. By automating the tedious tasks involved in building 3D art, AI and ML will potentially generate more intricate textures, characters, and materials faster and more effectively.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Oily skin texture). Fortunately, the art design of the game performs well. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. The rough cutscene). The grand scene).

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new Quake map: The Close And Holy Darkness

Radiator Blog

I made another Quake map -- this one was for a map jam called Retro Jam 7 , where we all spent 2 weeks making level design homages to the greatest hits. The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The textures are fine!

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Similarly, you can see where the core game design wanted to hit.

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