Programmatically access performance data in Cocos creator
Cocos
JANUARY 4, 2023
The debug data is included here. cc.profiler._stats.
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Cocos
JANUARY 4, 2023
The debug data is included here. cc.profiler._stats.
Nvidia
AUGUST 9, 2023
NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.
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Cocos
JANUARY 4, 2023
How do we obtain the debug data Cocos prints on screen programmatically?
Mircosoft Game Dev
FEBRUARY 21, 2025
Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Particles: Fix particle not re-randomizing every emission ( GH-103068 ). Changelog As we released 4.4
Retro Game Coders
MARCH 8, 2024
vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). sid) Raw binary data (.raw) This is all the same information available on the Github page linked earlier. Install from Sourceforge.
Mircosoft Game Dev
JANUARY 16, 2025
Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). It has been available in Godot as an add-on for a while now, but there were some difficulties in stability and complex setup due to the complicated data structure.
Mircosoft Game Dev
JANUARY 17, 2023
You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.
Mircosoft Game Dev
JANUARY 30, 2025
Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Input: Delegate handling mouse_mode to the DisplayServer ( GH-101924 ).
Cocos
JUNE 14, 2023
Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. Everything depends only on custom vertex data. The 2D fabric After carrying the code as a whole and adding custom vertex data, you get a most basic 2D fabric effect. can all be achieved this way!
Cocos
MARCH 26, 2023
Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.
Cocos
JANUARY 13, 2023
Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input synchronization.
Cocos
JANUARY 13, 2023
Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input synchronization.
Nvidia
JULY 19, 2021
Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.
Cocos
MARCH 25, 2024
Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large? not file size large, but actual pixel size… if you have anything over 2k, I’d highly recommend making it smaller and testing. )
PreMortem.Games
OCTOBER 14, 2024
Framerate Optimization To address this, Unity offers several profiling and debugging tools. By merging compatible render passes into native render passes (on platforms like Vulkan, Metal, and DX12), Unity reduces the amount of data transferred between the GPU and system memory, significantly cutting down on memory bandwidth usage.
iXie gaming
SEPTEMBER 8, 2023
Pre-built dashboards and real-time data are some components that Unity’s analytics bring to the table. Seamless Debugging Debugging is a crucial part of mobile game development. As a result, you can track and debug visual components in real-time. As a result, they can make informed decisions to improve their game content.
AWS Games
SEPTEMBER 28, 2022
As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own custom analytics pipelines and data lakes.
Nvidia
JANUARY 3, 2023
The first open-source release of GPU kernel modules for NVIDIA GPUs in Linux creates tighter integration with the OS and enables developers to debug, integrate, and contribute back. NVIDIA Releases Open-Source GPU Kernel Modules. Getting Started with NVIDIA Instant NeRF.
The Liquid Fire
MAY 4, 2023
Now we will implement the remaining pieces so that we can attach various kinds of data, called Components, to our Entity via a System. Entity Table System The basic Component pattern I will use is to simply have a Dictionary that maps from an Entity to some kind of data. However, the Table itself was left as an abstract property.
Cocos
NOVEMBER 26, 2023
It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. mobx }; We can use this state store script and add it to our GameManager node, which will control the Actions flow to mutate our data in the store. No prop drilling, only a single source of truth to rely on.
Cocos
FEBRUARY 16, 2023
This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). Among them, U refers to the horizontal axis, V refers to the vertical axis, and the range of UV is 0 to 1. ) Due to the difference from OpenGL (and frameworks based on it).
AWS Games
AUGUST 27, 2024
Amazon API Gateway Amazon API Gateway was used to present an API for game clients to request login, matchmaking, and game session action, as well as to accept user data updates and gameplay data relevant for downstream analytics. Amazon ElastiCache for Redis ElastiCache for Redis is a fast in-memory database.
AWS Games
FEBRUARY 6, 2025
Note: Inbound permissions are locked down by default, but weve allowed UDP on a range of ports, as well as SSH access (for any debugging) through port 22. Weve also shown that CCU is an important data point, but only a first step in evaluating scale. Next, scale up the Fleet to prepare for the games launch.
Mircosoft Game Dev
MAY 24, 2021
Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). like all future 3.3.x
Big Games
OCTOBER 16, 2023
Here are some of the essential tips that you need to consider that will help you out: Learn the Basics You must start with a strong foundation in programming fundamentals such as data types, control structures, and variables. It also provides powerful tools for debugging, testing, and coding. What Coding Pitfalls You Need to Avoid?
Ask a Game Dev
JUNE 27, 2023
I’ll take the opportunity to point out that the data displayed in UI tooltips and combat math don’t necessarily have to match (trivia - tooltip and combat math not matching for a particular effect is a very common bug). The most common damage modifier we don’t want players to see would be debug damage mods.
Cocos
JANUARY 8, 2024
First of all, the whole driver of the game is divided into the data part and the display part. The data part is based on the cocos editor plugin for data construction. Here first we block the debugging of the application. I would like to thank the cocos team once again for their outstanding abilities. Three bows.
Mircosoft Game Dev
MAY 24, 2018
Debug "no-perms" template: [link]. In the export settings for Android, set the custom debug and release APKs generated by Gradle and use those. stable: Release "no-perms" template: [link]. You can download those APKs and set them as "Custom Package" in the export manager. This should fix the problem.
Nvidia
JANUARY 26, 2021
In order to support this new approach, we’ve added links to the acceleration structure data for applications that use RayQuery calls in compute shaders. Finally, we’ve added the Nsight HUD to Windows Vulkan applications in all frame debugging capture states. and the new Khronos Vulkan Ray Tracing extension.
Mircosoft Game Dev
APRIL 12, 2021
TileMap can now display navigation regions as debugging information (it's hard to see on the picture here, as it's light green over green). Custom data. As it was quite a requested feature, TileSet now support custom data layers. As it was quite a requested feature, TileSet now support custom data layers.
AWS Games
JULY 26, 2022
You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. One of the most important things that we need is a service to keep track of players and their data, and allow them to initiate matchmaking requests. CurrentPlayer().Id();
Nvidia
APRIL 20, 2023
Where can I find each piece of data, previously shown in the Range Profiler? Initial Connect to process dialog box, per activity Data collection Here are the previous steps for viewing profiling data with the Range Profiler: Press F11 in the application, or choose Capture for Live Analysis in the UI.
The Liquid Fire
APRIL 17, 2024
Some choices I have used in the past include things like spreadsheets or even json data. Spreadsheets are great for the quick viewing and editing of large quantities of data, whereas other structures like “Json” can represent more complicated relationships. Get(this); } set { IRaritySystem.Resolve().Set(this,
AWS Games
OCTOBER 2, 2023
Virtual Workstation – Epic Unreal Engine 5 Workstations on AWS seamlessly deliver high-fidelity, immersive 3D experiences across the globe without the need for expensive hardware and physical workstations to host and render the 3D data. This Amazon Machine Image (AMI) comes pre-loaded with UE 5.2 Learn more. Learn more. Learn more.
Mircosoft Game Dev
FEBRUARY 22, 2016
Changes to sub-nodes would result in data loss. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. Collision and navigation debugging. Instancing is one of Godot's best features.
Nvidia
JUNE 21, 2023
DLSS 3 technologies The DLSS Frame Generation plugin uses Frame Generation to create entirely new frames by analyzing sequential frames and motion data from the Optical Flow Accelerator in GeForce RTX 40 Series GPUs. Toggle the Load Debug Overlay option. Bundled inside the DLSS Frame Generation plugin is NVIDIA Reflex.
Nvidia
DECEMBER 17, 2020
New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Enables approximations that improve performance in the management of ray tracing data. NVIDIA RTX UE4.26 The new NVIDIA UE4.26 Both branches can be found here.
Nvidia
MAY 21, 2021
While it can be achieved by culling and compacting with compute shader and then drawing indirect, the data exchange between the two-step process can sometimes be fatal to GPU under highpoly rendering context. We highly recommend NSight for debugging and profiling Mesh Shaders. Mesh shader solves this problem from the hardware level.
AWS Games
JUNE 6, 2023
We’ve found the ability to decouple the recorded data and how to ask questions to be very powerful,” added Zuger. The new streamlined approach allows the team to replicate the “SMB 4” development environment locally, enabling junior developers to safely debug and work on new features.
Cocos
AUGUST 21, 2023
but when I tried to run on iOS I got this error message 11:34:09 [DEBUG]: JS: error load bundle null 2023-08-22 11:34:09.454058+0700 SampleLoadBundle-mobile[2496:397100] open on /var/mobile/Containers/Data/Application/869CFED8-9554-495C-AE96-C0E0E57D0245/Documents/gamecaches/<mybundle_name>/16926787931462.json:
Nvidia
OCTOBER 22, 2023
Differentiable Slang easily integrates with existing codebases—from Python, PyTorch, and CUDA to HLSL—to aid multiple computer graphics tasks and enable novel data-driven and neural research. Instead of refining those models, we propose to use differentiable rendering and a data-driven approach to build appearance-preserving mipmaps.
Mircosoft Game Dev
SEPTEMBER 23, 2016
The answer to this puzzle lies in understanding the following facts: Logic sets information into Physics, but it does not need to retrieve data from it. Neither need to retrieve data. Physics pushes data to Rendering. It's easy to tell when something has changed by just checking the command data.
Awesome Tuts
MARCH 1, 2022
One of the things you’ll see often is “algorithms and data structures.” One of the favorites of many game dev goo-roo’s is debugging. Of course, these opinions are based on years of wisdom gained purely through acting smart whenever someone asks a question in those places. Which means this is not the most important skill to have.
Nvidia
FEBRUARY 11, 2021
NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. Enjoy great scaling across all GeForce RTX GPUs and resolutions, including the new ultra performance mode for 8K gaming. Access the NVIDIA DLSS plugin for UE4 here. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25
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