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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Porting: Fix Embedded Game startup location on Windows ( GH-103021 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.

Beta 83
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

However, this was challenging to implement as Godot runs the game as a separate process from the editor for two reasons: The game process uses its own address space and therefore doesnt have to share CPU/GPU resources with the editor (or at least, not as much as if it was the same process). if something that worked fine in previous 4.x

Beta 106
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Input: Delegate handling mouse_mode to the DisplayServer ( GH-101924 ).

Beta 67
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

3D: Allow customizing debug color of Path3D ( GH-82321 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Known issues There are currently no known issues introduced by this release.

Dev 57
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. While developing a web game engine in a former studio, I came to learn about the Flux pattern introduced by Facebook in 2015 , which greatly improved the engine and game DX.

Prop 52