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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. release in […] The post Rust Powered Bevy Game Engine Release 0.15

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Bevy 0.10 — Rust Powered Game Engine

Game From Scratch

GameFromScratch.com Bevy 0.10 — Rust Powered Game Engine Bevy, the free and open source data driven Rust powered 2D/3D game engine, just released Bevy 0.10. This is the first release since Bevy 0.9 in November of 2022 and it brings a host of new features. Features in the Bevy 0.10 Features in the Bevy 0.10

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ).

Shaders 73
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Please, consider supporting the project financially , if you are able. if something that worked fine in previous 4.x

Bug 77
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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

ECS is a design pattern commonly used in video games (although not very often used in the rest of the software industry) which consists of having a base Entity (a container object) and Components that can be added upon it. Components provide data and the means to interact with the whole world. Why does Godot not use ECS? over it.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ).

Render 86
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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.